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Hi,
I am Olesya or Ok,
designer/artist
OLESYA KANDALINTSEVA
WHO AM I
I am a designer and an artist.
Graduated from the Multimedia communications course at Scream School in 2019.
Before that, I worked as an idea generator, designer, performer and curator in a workshop
"Made in # nbsp; Cardboardia" in # nbsp; Russia, and # nbsp;also England, Netherlands, Denmark, Poland, Latvia, Greece, France.
Alone and # nbsp; in # nbsp; collaborations with # nbsp; other artists and # nbsp; performers:
—  designed exhibition spaces;
—  created art objects;
—  made sets for performances and # nbsp; clips;
— # nbsp; performed with # nbsp; street performances;
— # nbsp; participated in # nbsp; art sessions and # nbsp; parades.
Taught design students during internships regularly.
Helped to open workshops in Russia, Latvia and # nbsp; England.
I am a member of the group of multimedia artists WHOAMI.
WORKING WITH
PET PROJECTS,
where I was the author of ideas, artist and realized ideas together with colleagues and students
Official orchestra
Premiere-September 2017, Coventry
March 2018-the project was longlisted for the Sergey Kuryokhin Award
  • The goal was to involve the local community in joint creativity. A master class, performance, and parade were required.
  • The solution was organized training and master classes for city residents and tourists, during which they created musical instruments from cardboard, and then reproduced their sound with their own voice during the performance. As a result, music and design allowed people to find common ground and understand that neighbors can be creative friends.
Interactive exhibition "Steppe. Another story..."
State Museum-reserve "Kulikovo field»
May-July 2017, Tula region
  • The goal was to create an interactive exhibition about the steppe.
  • The solution was we used the motives of A. P. Chekhov’s story "the Steppe". We were able to create a whole history using individual objects, such as a milestone, a britzka, a mill, or a single tree. In different areas of the exhibition there were games and an electric hardy-gardy Ambox, which reproduced stories, poems, and sounds of the steppe. Due to the fact that visitors could interact with exhibition objects, and not just look at them, we managed to make the story about the field interesting.
Exhibition " Space Odyssey Of Cardboardia»
State Museum and exhibition center "ROSIZO"
April 2016, Moscow
  • The goal was to design the space with the works of children from orphanages
  • The solution was we created an interactive exhibition about space. The concept was born from the ROSIZO space. The marble floor, which reflected the lights, was suggested the creation of a Space Odyssey (ships, planets, lunar Rover). Orphaned children, authors of drawings, were able to visit the exhibition, many of them were brought from the regions. It was surprising for us that the exhibition turned into a Playground for neighborhood children, and the usual attendance of the exhibition hall increased significantly.
"Laboratory for the study of cultural figures»
Exhibition hall "Manege", the first international cultural forum "Look to the future"
2014, Moscow
  • The goal was to draw attention to the topic of inclusive education.
  • The solution was to build a medical office, where the visitors revived the growth puppet-patient with the help of art: they read poems, sang, found out who the cultural figures were, and gave out prescriptions: for example, to dream for 2 hours, read Pushkin’s poems, etc. During the performance, we moved away from the usual model of silencing the problems of children with special needs and tried to convey the idea that there are different children and this is normal.
PROGRAMS THAT I USE
Unreal Engine
SketchUp
Cinema 4D
After Effects
TouchDesigner
Tilda
Made on
Tilda